Environment Artist specializing in real-time environments in Unreal Engine 5. My work focuses on modular environment production, materials, set dressing, lighting, and cinematic presentation, with an emphasis on spatial readability, visual hierarchy, and production-ready workflows.
Portfolio highlights include complete UE5 environments, modular environment systems, procedural materials, and lighting development.
Create multimedia training content for warehouse safety, SOPs, and operational workflows using 3D visualization, video, and graphic communication.
Build visual assets and process-based training materials to communicate complex procedures clearly across operational teams.
Produce and revise training media based on stakeholder feedback while working within confidentiality and production constraints.
Develop 3D process visualizations, diagrams, and supporting assets for operational training and workflow communication.
Collaborated with CBS Sports and the SCADpro team on real-time broadcast visualization for Super Bowl LVIII.
Modeled and prepared optimized assets for real-time playback, balancing visual fidelity with runtime constraints.
Produced storyboards and animatics to support visualization beats and shot intent.