Weitao Dai
Weitao Dai
3D Environment Artist (UE5) | Materials / Texturing | Real-t
Atlanta,GA, United States

Summary

Environment Artist specializing in real-time environments in Unreal Engine 5. My work focuses on modular environment production, materials, set dressing, lighting, and cinematic presentation, with an emphasis on spatial readability, visual hierarchy, and production-ready workflows.

Portfolio highlights include complete UE5 environments, modular environment systems, procedural materials, and lighting development.

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Skills

Environment ModelingEnvironment DesignDigital SculptingLevel ArtPBR TexturingTexture BakingMaterial CreationProcedural TexturingEnvironment ArtSet DressingReal-Time RenderingModular Environment DesignLightingUV Mapping

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
RizomUV
RizomUV
SpeedTree
SpeedTree
Photoshop
Photoshop
Premiere
Premiere
After Effects
After Effects
Perforce/P4V
Perforce/P4V

Reel

Experience

  • Multimedia Training Specialist at Xincang Tech Inc
    Buford, US
    April 2025 - Present

    Create multimedia training content for warehouse safety, SOPs, and operational workflows using 3D visualization, video, and graphic communication.

    Build visual assets and process-based training materials to communicate complex procedures clearly across operational teams.

    Produce and revise training media based on stakeholder feedback while working within confidentiality and production constraints.

    Develop 3D process visualizations, diagrams, and supporting assets for operational training and workflow communication.

  • 3D Modeler / Visualization Artist at CBS Sports x SCADpro
    SAVANNAH, US
    September 2023 - November 2023

    Collaborated with CBS Sports and the SCADpro team on real-time broadcast visualization for Super Bowl LVIII.

    Modeled and prepared optimized assets for real-time playback, balancing visual fidelity with runtime constraints.

    Produced storyboards and animatics to support visualization beats and shot intent.